ᛟ UPDATES ᛟ

Next Updates (To Be Announced)
Open Beta 3 (Early Dec 2019)
Open Beta 2 (Sept 5-9 2019)
Open Beta 1 (July 26-28 2019)
Next Updates (To Be Announced)

Future Features/Content

We have lots planned, here’s just a small glimpse of what’s ahead…

  • New fortifications and defense options.
  • Emergent mechanics playing with elementals.
  • Cave instances with unique dungeon patterns.
  • Village upgrade and expansion.
  • Mounts with customization options.
  • Unexpected events and NPCs roaming.
  • Improved Map with marker placement.
  • A ton of new content.
  • And much much more!

We’ll be re-vamping this news section to share even more. Stay tuned!

Open Beta 3 (Early Dec 2019)

Video

Highlights

  • 📦 Community Chest to share Items with others
  • ⚔️ Unsunken Javelin, Goblin Thrower & Helthing Boss
  • 😈 Creatures levels with new Spells and visuals
  • 👋 Wild NPC merchants to discover in the world
  • 🏕️ New Highlands/Pools Goblin + Brennalfar Camps
  • 💥 Explosive barrels to fend off enemies
  • ⬆️ New Armour set, ways to gain XP and Emotes
  • 🔊 Voice Lines to communicate and new audio
  • 🗺 Map generation and readability improvements
  • 🔨 Auto-equip of gear when one breaks
  • ⌨️ Mouse/keyboard remapping options
  • 🌎 Game fully localized in 7 languages
  • 👥 Admin rights to ban unruly players
  • 🛠 Bugs fix (including for controllers)
  • ❄️ General balancing improvements
Open Beta 2 (Sept 5-9 2019)

Video

Highlights

    • 💪 Difficulty system to choose various options
    • 🌟 XP system to Level Up and carry progression
    • 🕸 Tech Tree system to unlock permanent Skills
    • 🗡️ New armors, weapons, and shields for battle
    • 🍷 New Potions and Consumables
    • 💇 New Customization options

New Features

  • Difficulty: three options with recommendations on amount of players, impacts not only balancing but also specific features.
  • Level Up: live another day and earn XP to level up your character up to Level 20 to earn Skill Points.
  • Skill Tree: with 40 Skills split into 4 classes, specialize the type of character you want to build, one game after the next.
  • Customization: show how you feel with new hair/skin options and 9 Emotes to choose from!
  • Debug: ability to Self-Respawn from the Settings if encountering issues.

New Content

  • Equipment: a new full armor set, new Shields and various new Weapons with new Spells to play with.
  • Potions: a speed boost potion, an invincibility potion, an the very much requested teleport potion to return to the Village in an instant.
  • Enemies: wolf packs are now roaming the plains of Midgard.

Major Improvements

  • Added icons for Ramps and Shallows to facilitate reading where you can climb/cross.
  • Added player ping displayed in Listing and on Map.
  • Added new music and sound effects, including voice overs.
  • Reworked intro sequence with new animations and voice overs.

Major Fixes

  • Fixed Fatal Error crashes that was caused by some fire effects.
  • Fixed most issues with Giant getting stuck in rivers.
Open Beta 1 (July 26-28 2019)

Video

Highlights

  • ❄ Face harsh winters with our new Winter Effect
  • 👿 Fight off new creatures, the Goblins
  • ☝ Prepare to battle Giants that now Level Up
  • ⚒ Addition of Tools for resource harvesting
  • ⚖ Updated balancing, attack feel, and more!

New Features

  • Winter: coming to Midgard, culminating with a Blood Moon event featuring a massive Helthings wave every 30 days.
  • Tools: players are now required to craft Wood Axe and Pick Axe in the Blacksmith to gather trees and minerals.
  • Giant Level: Giants now level up each time you defeat one, making them stronger, more resistant and unlocking their abilities.
  • Intro/Outro: game now starts with a intro video presenting the context and ends with a refined game over sequence.
  • Alerts: system revamped to distinguish major alerts from minor alerts, with a couple new ones added to the mix.

New Content

  • Resources: we added Flint Rocks and Branches that can be collected to create tools. Also added nightshift particle effects.
  • Enemies: the Goblins, who tend to travel in a group and are lead by Trölls. Very squishy… and light!

Major Improvements

  • Revamped the roll to be more effective at dodging while preventing spamming to travel faster.
  • Revamped the ballistic of arrows from enemy archers to feel more satisfying.
  • Added an arrow pointing towards the Village on the minimap.
  • Added the notion of Critical Hit that knock back the player, indicated in red in enemy attacks.
  • Added an auto-equip feature on non-equipped Equipment types.
  • Added new music and sound effects, including voice overs.

Major Fixes

  • Fixed several bugs affecting the construction/destruction of Gates in the Village.
  • Fixed a bug that caused visual issues with the day/night cycle
  • Fixed a bug where Treasure Chests of defeated Giant could be unreachable

ᛟ SUGGESTIONS ᛟ

Discord

If there are things you’d like to see in the game, we invite you to join the discussion on our Discord.

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