Open Beta 1 (July 26-28, 2019)
Highlights
Face harsh winters with our new Winter Effect
Fight off new creatures, the Goblins
Prepare to battle Giants that now Level Up
Addition of Tools for resource harvesting
Updated balancing, attack feel, and more!
New Features
- Winter: coming to Midgard, culminating with a Blood Moon event featuring a massive Helthings wave every 30 days.
- Tools: players are now required to craft Wood Axe and Pick Axe in the Blacksmith to gather trees and minerals.
- Giant Level: Giants now level up each time you defeat one, making them stronger, more resistant and unlocking their abilities.
- Intro/Outro: game now starts with a intro video presenting the context and ends with a refined game over sequence.
- Alerts: system revamped to distinguish major alerts from minor alerts, with a couple new ones added to the mix.
New Content
- Resources: we added Flint Rocks and Branches that can be collected to create tools. Also added nightshift particle effects.
- Enemies: the Goblins, who tend to travel in a group and are lead by Trölls. Very squishy… and light!
Major Improvements
- Revamped the roll to be more effective at dodging while preventing spamming to travel faster.
- Revamped the ballistic of arrows from enemy archers to feel more satisfying.
- Added an arrow pointing towards the Village on the minimap.
- Added the notion of Critical Hit that knock back the player, indicated in red in enemy attacks.
- Added an auto-equip feature on non-equipped Equipment types.
- Added new music and sound effects, including voice overs.
Major Fixes
- Fixed several bugs affecting the construction/destruction of Gates in the Village.
- Fixed a bug that caused visual issues with the day/night cycle
- Fixed a bug where Treasure Chests of defeated Giant could be unreachable